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Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Friday, 7 June 2013

Metro: Last Light Review

Metro: Last Light is an astonishing and moving postapocalyptic journey.

The Good

  • Astounding atmosphere fills you with dread   
  • A great, surprisingly touching story about loss and hope   
  • Fantastic pacing allows tension to build before the action heats up   
  • Exploring the surface is frightening and exciting   
  • Great array of weapons make you feel powerful, but not overpowered.

The Bad

  • Unimpressive AI   
  • Performance troubles, particularly with ATI video cards.
The shadows of the past linger. They appear as silhouettes on crumbling walls each time lightning bolts slash across the sky. They haunt you as you journey across annihilated cityscapes once teeming with life and love. Metro: Last Light is an exceptionally well-crafted first-person adventure that fills your mind with the regrets of time gone by, and understands the fear and uncertainty that arise from silence and stillness. The game's predecessor, Metro 2033, established this series' penchant for mystery and supernatural drama, but Last Light is in a class all its own. It's not just another frightening trek through the dark corridors of the metro, but a rhythmic symphony of surging dread and emerging hope.
Last Light returns you to a Moscow devastated by nuclear war. Humanity, hoping to avoid the dangerous radiation and hideous mutants plaguing the surface, has banded together in the underground metro system. Depending on how you played, Metro 2033 might have allowed you to make an important choice at the game's conclusion.Last Light assumes you chose to destroy the creatures known as The Dark Ones, scorching their home with missiles and scouring them from the face of the Earth. But a creature remains, and as returning protagonist Artyom, you must find this remnant of a race thought extinct, this remnant of a decimated species, though it's unclear whether the right decision is to destroy it or to try to communicate with it. Your Ranger allies certainly desire its annihilation, but Artyom's unique connection to the Dark Ones gives him pause and he is nagged by guilt about the devastation he has wrought.
Artyom's dilemma brings a sense of personal struggle to a game fraught with brooding emotion. Metro: Last Light punctuates your adventure with moments of dread and shock, as well as with occult visions that make the past come alive before your very eyes. Supernatural themes intertwine with conflicts between underground factions, the horrors of each element providing two equally macabre sides to a single coin. In the confines of the metro, betrayal is common and trust is a commodity. Here, your greatest enemies are your fellow humans, who are unafraid to cheat and steal if it means gaining favor from the right people. On the brutal surface, the beasts are your primary concern; at any moment, a wailing winged demon might snatch you with its talons, soar into the air, and drop you into the murky water, far from where your horrific flight began.
Yet fear isn't the only emotion Last Light stirs. The final moving hours raise the emotional stakes and test your allegiances by forcing you to confront the consequences of your own choices. Story sequences are absorbing, and typically occur within the game engine and in first-person view, keeping you strongly connected to the events unfolding before you. The most enthralling scenes, however, are those that occur within the context of gameplay. Many interactive sequences--a hypnagogic walk down a blood-red hallway, a survey of an airplane's nightmarish wreckage--relate vital events without removing you from the moment, which makes them hellishly palpable.

There is mirth amid the madness, however. Characters react to each other in authentic ways, responding to one Ranger's pedantic soliloquies with jokes and insults, likely mirroring your own thoughts on the matter. The inhabitants of the underground are colorful and individual. They move about with purpose, speaking at length to each other about war and family, about love and lust. Men gone stir crazy seek the company of prostitutes, and so might you, should you desire a lengthy lap dance. Nudity occurs multiple times, and though it's certainly explicit, it doesn't seem superfluous or exploitative. Rather, Last Light's erotic themes emerge naturally from the despair, and sex in the underground has an air of desperation and urgency. If you prefer tamer pleasures, you may take in a lengthy and detailed variety show, where can-can dancers and an accordion act bring some joy to the melancholy populace. This is life in the metro. And it's an amazing display of narrative craftsmanship.
Exquisite craftsmanship is also on display as you seek the remaining known Dark One on the irradiated surface, and as you avoid the wandering eye of your enemies in the depths beneath. Last Light is not a power shooter. You are not out to murder hundreds of nameless grunts without breaking a sweat, and in fact, the early hours are remarkably light on action. Instead, tension is carefully built in the conversations you have with your comrades, and in the cautious steps you take into the irradiated ruins above the tunnels. You feel the danger. Gnarled trees are twisted into vaguely humanoid shapes, and when you seek refuge from the rain, you hear the drops hammering on the flimsy tin roof above, mimicking the sounds of mutants' skittering claws. Your calling brings you here, but you know it's not a place anyone should be.
A number of creatures menace your journey across the surface. Amphibious freaks move from water to land, threatening you two or three at a time. As you manuever away from their clammy assaults, you must be ever mindful of the squalid pools that surround you, lest you fall in and get dragged to your death by a mutant lurking beneath. Fierce predators pounce towards you, keeping you on the move while you avoid the harsh siren calls of the creatures that cling to nearby walls. You use a number of weapons to fend them off, all of which look and sound appropriately powerful, but none of which turn your adventure into a cakewalk.

Of these great firearms, it's easiest to become enamored with the shotgun. It fires with a loud report and allows you to discharge multiple shells at once, making it a great standby if you're willing to get close to these beasts. But the long reload time can be a killer if you miss a shot, given how creatures can descend upon you and take multiple swipes in a row. Ammo isn't plentiful in the wastes, though you can get your fill from vendors in the metro's safe havens. Yet the military-grade ammo used as currency is scarce, and you're often faced with a choice to grab more ammo, purchase more grenades, or upgrade that meaty revolver you favor. It's best to scavenge for supplies and ammo in every nook and cranny. Otherwise, you can't take for granted that you'll have everything you need to thrive, particularly on the harder difficulty levels, which are satisfyingly harsh.

Even a single breath is a valuable commodity outside of the metro. You must don a gas mask to stay alive, but masks require filters, which have limited life spans. You discover more filters by exploring your environs--but exploration takes time, which means watching your available supply of healthy air slowly diminish. If you don't value each minute, the pace of your mission could suddenly change from slowly methodical to terrifyingly urgent, as you sprint towards your destination, gasping with increased desperation and hoping against hope that you might cling to life. Unfortunately, you could encounter one of Last Light's uncommon but annoying invisible walls during such a circumstance, thinking that you might be able to leap over a small obstacle or follow a narrow path, only to discover how wrong you were.

The air is healthier in the metro, but the dangers are no less real. You still confront misshapen mutants in the tunnels, but the darkness plays an important role. One type of creature recoils from the beam of your flashlight, eventually flipping onto its back and making itself vulnerable to your bullets. Battling several at once results in a rhythmic dance as you use your flashlight to keep your distance between you and the mutants' pincers, firing only when you do the most damage. You often find such critters in the blackest of passages--passages you aren't forced to investigate. Yet the lure of such places can be irresistible. The glow of mushrooms and the possibility of valuable ammo beckon you inwards, as does the chance of rescuing an innocent captive held hostage by the enemy factions that also lurk in the tunnels.
You aren't required to go toe to toe with human opposition. You can use darkness to your advantage, twisting light bulbs and flipping circuit breakers to keep yourself hidden, and then sneaking through bases to avoid combat altogether. You can be silently murderous, sidling up behind a guard and slicing his throat, and then quietly flinging a knife into another's back. Human enemies go about their actions in realistic ways; they follow patterns, of course, but they aren't always so regimented as to seem unnatural. As a result, the stealth is fun and tense, though you can always shoot your way out of a bind if you need to.

Firefights can be tough, depending on where and how you're caught sneaking around. You could find yourself cornered, wishing you had put a silencer on that sniper rifle rather than drawing everyone's attention with a single shot. Your enemies are uniformly aggressive when alerted, though hardly the sharpest tacks in the box. Several might get stuck in place, their weapons' barrels clipping through each other and the wall as they twirl about. Others might run about in nonsensical ways or fail to notice your presence as quickly as you'd expect. Yet given the close confines in which you normally face these soldiers, AI issues aren't great distractions, as you'll often be too busy staying alive to notice the oddities. It's when you get stealthy again that the discrepancies become most obvious.
Metro: Last Light's battles and sneaky sequences are tense delights, but what makes the adventure truly sing are how such scenes flow from one to the next--and how the detours between them make battles more impactful. Last Light frequently disrupts its own pace, going from terror to relief in a heartbeat, and putting you in one atmospheric location after another. At one point, you get a short look into a room before you drop into it from the vent above. The room is full of corpses, but it's the sight of one corpse in particular that fills you with unease: that of a little boy. Last Light doesn't linger here; there is no internal dialogue that tells you that Artyom is driven to anger in that moment. But the visual enrages you nonetheless, making the upcoming action and plot points more than just about warring men, but about the consequences that conflict has on the future of the metro.

The surface brings a tenuous visual warmth, even though though the sunlight is diffused through dreary gray clouds. Out here, one companion in particular brings the harsh exterior an unexpected humanity, while diverse sequences, like one that has you escaping the brash onslaught of the wind, keep the pace from ever becoming too predictable. And even in this wasteland, there's visual variety that keeps Last Light from becoming too overbearing. There's beauty in its indigo skies and battered cityscapes, and even in the sunken, asymmetrical angles of a watcher's face. Battling several such beasts at once without any noticeable frame rate drops requires a beast of a machine, however; owners of ATI video cards in particular will notice that Metro: Last Light, while beautiful, is not beautifully optimized. But even if you're forced to lower the resolution (possible) and turn off advanced physics (almost certain), this ruined world is too grotesquely gorgeous not to appreciate.
Metro: Last Light is not an endless barrage of bullets and beasts. It takes the time to let you breathe in the choking atmosphere and allow the chilling fog to seep into your bones. And when it finally comes time to aim your shotgun at mutated fiends, the payoff is grander for the eerie silence that came before. Last Light is notably superior to its predecessor, merging storytelling, shooting, and sneaking into a remarkable and cohesive whole. And through this harmony of game design comes the caustic dissonance of a world so torn asunder that a single possibility can bring with it endless hope.


Remember Me Review


on 
Remember Me never comes into its own, but it's an entertaining and attractive adventure all the same.

The Good



























  • Great protagonist that makes it easy to get invested in her destiny   
  • Manipulating memories is a stimulating process   
  • Attractive near-future world   
  • Fun, fluid combat.

The Bad






























  • Constricted level design keeps the world from coming to life   
  • Story rarely makes good on the cool premise   
  • Camera frequently gets in the way.
Within Remember Me, there's an outstanding game struggling to be set free, held back by a story that never takes off and claustrophobic levels that never allow the fantastic near-future setting to take center stage. Remember Me is not the game its world and premise hint that it could have been; rather, it's simply a good third-person action game: entertaining, slickly produced, and flavorful enough to keep you engaged to the end of its six-hour run time. It also stars a great heroine who is both powerful and vulnerable, allowing her to stand out in an intriguing world of corporate influence and lurking danger.
That world is centered on the Paris of the future, where technology has allowed us to exchange and purchase memories, perhaps to replace painful memories with pleasant ones, or to share intimate recollections with friends and lovers. But of course, such power over human emotion also proves dangerous, and happy memories can be bought and abused like drugs, or even stolen and corrupted. Remember Me's opening moments show you the dark side of Neo-Paris, dropping you into a macabre science facility, and forcing you to share the young protagonist's fear and confusion.
Nilin is her name, and guided by the voice in her ear, she escapes into the welcoming arms of a separatist movement called the Errorists. As it turns out, she is a messiah of sorts to its members, though it isn't immediately clear just why she's such an important part of this group's plans. And so as Nilin, you set off to free the populace from the tyranny of the technology that has led to such abuse, and to fell the corporation that controls it. You also seek to recover your lost past. Who are you? What events led to this moment? Can you trust the words of this mysterious Edge, whose voice guides you from one objective to the next?
This is a fantastic premise, and occasionally, Remember Me makes good on it. The chilling opening is one such example, though late-game developments prove poignant as well, revealing how personal pain can lead to far-reaching consequences for the ones we love--and even for entire cultures. In between, however, Remember Me falls into a rut, leaning on typical video game tropes, the voice in your ear leading you from one objective to the next with only a few words of exposition to motivate you. Nilin even makes a crack about being a simple errand runner, and all too often, that's the role you play.

Elsewhere, corny dialogue and forced metaphors dull the story's edge. When Nilin plaintively calls out to a fellow Errorist codenamed "Bad Request" using only "Bad," as though it's his first name, it's hard to take the story seriously. Nilin herself is the common narrative element that pulls you through in the face of loopy writing. Her ability to change memories at will, and her tendency to kick major butt in hand-to-hand combat, make her an appealing game lead, but it's her strength in the face of a vague past and an uncertain future that makes her an intriguing individual. Nilin is wonderfully voiced, betraying her fear in harsh whispers and crying out in anger when the burden is too great to bear.
The world, too, provides phenomenal possibilities, only to reveal itself as a façade, rather than the well-defined setting it seems to be. Neo-Paris is a gorgeous mix of the traditional and the advanced. Café patrons sit at wrought-iron tables, while behind them, high-style skyscrapers reach into the clear cerulean sky. At one point, you collide with a busy shopper on your travels--but that shopper is not a fashionably dressed Parisian, but a fashionably dressed Parisian's android, frantically running errands for its demanding owner. Remember Me's second half leaves behind its most evocative sights for more mundane environments, but even so, the production values remain typically expert. Ambient lighting brings an eerie beauty to subterranean corridors, and digital glitches appear to remind you of the gaps in your memory. Audio glitches appear in the superb musical soundtrack, as well, taking on particular power when the musical score slows or hastens in accordance with your on-screen actions.
It's a shame that you never get a chance to explore this world to any notable degree. Remember Me is one of the most linear, guided games in recent memory, giving you little choice but to wander down its narrow paths until you reach the next battle, the next cutscene, or the next scripted platforming sequence. "Linear" needn't be a bad thing, of course, and plenty of games lead you from point A to point Z with little room to breathe in between. Yet Remember Me stands out as a particularly egregious example of tightly controlled roller-coaster design, in spite of the few nooks hiding various collectibles. Some areas are so confined that the camera fails to find a good angle, and the paths you follow are so narrow that you long to break free. In the meanwhile, you look into the distance, aching to investigate the inviting Neo-Parisian sights and realizing you are an outsider looking in rather than a true part of this incredible place.

Give yourself over to this theme-park ride, however, and you'll have a good time. Remember Me takes on a predictable but comfortable rhythm of scripted platforming, melee combat, and light puzzle solving. The leaping and climbing take a clear cue from the Uncharted series, the game always leading you in the single direction towards your destination. Visual cues always shows the path; the fun comes not from the true dangers of navigation, but from the camera angles that highlight the deep chasms beneath you and the gorgeous Neo-Parisian architecture. A few platforming stretches impart a sense of urgency, having you evade an aircraft's gunfire, or hurrying along ledges being periodically electrified. But for the most part, Remember Me's platforming isn't likely to challenge you, only to stimulate your eyes and ears.




Game Spot Asia : Remember Me Review

Most Popular Applications And Game For Smart Phone in Beginning June 2013

This week Google again on determining the best applications and games on Google Play. Do not miss to try the best Android apps Benerapa following, which is summed up in a week.
KakaoTalk application: Free Calls & Text on the throne this week honored. Took boyband BigBang and Sherina, yet plus other exciting features, the application is able to become the number one particular in Indonesia.Download free app KakaoTalk here.
WeChat application is in the second position. This application could also be a Champion. But unfortunately already begun to decline. Still in its very homeland outside biasa.Download WeChat free app here.
WhatsApp Messenger app had to settle for third position. Onslaught of new instant messaging application is made the old name of the helm. This flashlight app reported being targeted Google.Download WhatsApp application for free here.
LINE app helped enliven the fourth. Average of four applications, including instant messaging LINE have uniform features. LINE app free download here.
Facebook is in a position protruding. Emerged a concern if crowded emergence instant messaging application could undermine Facebook popularity. However, social networking is to take it easy and still enjoy the myriad of plans baru.Download free Facebook app here.
In the paid apps category, there is no significant change. Older apps and games still dominate the five honorable throne.
Game Temple Run: Brave (USD 0.99) this week in the first position. Game with 3D graphics is very intriguing and made his players Addicted, Download Temple Run Game here.
Game Where's My Water? (USD 0.9) this week in the second position. This is a game similar to Angry Birds adorable. You will not be able to stop if not able to finish each level her. Game Download Game Where's My Water here.
Game SwiftKey Keyboard (USD 4.29) to help Android users to get more experience when using the keypad 'green robot'. With the functions and features in such a way, you are not going to lose this apliaksi download. Download Game SwiftKey Keyboard app here.
Game Where's My Perry? (USD 0.99) is a production of the previous game, Where's My Water?. No less interesting, because Disney filmed well, this game is also for collecting users. Download Game Where's My Perry here.
Game Wreck-it Ralph (USD 0.99) inspired by the Disney film by the same title. You've seen the film in theaters shall download this one game. Download Game Wreck-it Ralph here.
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